Educational applications: geometry and geography
Client – WSB University
WSB (Wyższa Szkoła Bankowa) sets standards in the adaptation of new technologies in education. With the VR games and applications, WSB supports the recruitment process and sets the direction for training with cutting-edge IT solutions.
As we always say – the best way to learn something is to experience it – hold, manipulate, or assemble objects to get the ideas and rules behind them.
Working hand in hand with WSB University helps us think wider about the most efficient and intriguing ways of presenting complex knowledge. This time our mission was to create a special learning platform that will contain two specific applications for Oculus Go – one focused on geometry and another focused on geography – both oriented on the high school students.
Two different topics but one main objective – to prepare virtual tasks that will challenge young minds. Our client was also clear about one thing – the applications had to contain interactive aspects like scaling, dragging, or moving. Luckily, VR environment is the best place for playing with 3D objects like geometric figures or the globe.
Divided into two parts, the game was meant to be an introduction to the topics of spatial geometry and geography. To make our products the most accessible, we have prepared a platform that allows teachers to quickly set up the virtual lesson with the web application connected with students’ headsets.
First – the geometry application with a total of thirty puzzles. Every one of them, from the easiest to the most demanding, is based on the simple system: creating figures (keys) that fit into the right holes, using controllers to freely manipulate and merge them. Every challenge is done when the fitted figures are correctly arranged considering space and perspective, casting a shadow in the right shape.
The geography-oriented part of the game is made of five primary levels, split between five continents. To choose one of them, user must spin the globe. When the level is drawn, player is being transferred into the room (decorated with distinctive cultural designs) and might begin to answer (over a dozen) ABCD questions about each continent, referring to flags, maps, and specific objects. There are also several mini-games included in every set of tasks, like a puzzle-maps or finding the items.
Moreover, there is a time limit assigned to nearly every task, which makes each of them a bit more challenging and exciting. After completing every single challenge, user is also being given a rate (1-5) depending on the accuracy, knowledge, and time score.
Collaborating with WSB University, our task was to create inspiring and absorbing applications that can introduce students to the practical knowledge about geometry and geography – especially useful in the more advanced courses they might take in the future.
Using immersive technology and carrying out the creative process, in the end we were able to present a complete product that is ready to use on the required type of VR gear. It’s very uplifting for us to see how these solutions are being used by the curious students, eager to check how virtual reality can help them develop new skills.