Why make training in VR?
Virtual Reality is an especially useful technology when trainers need to recreate:
- difficult working conditions
- hazardous scenarious
- expensive equipment
There isn’t any better way than learning by doing. We are design training courses to contain life-like scenarios and require trainees to execute realistically prepared tasks to execute in virtual reality. When training, people do a sequence of physical movements, exactly the same way as if in real-life situations. They remember sequences and body positions better and for longer thanks to activating muscular memory during training sessions.
In virtual reality it’s perfectly safe to recreate any hazard or any worst-case scenario. We prepare training conditions like fire in the facility, evacuation, collisions, human mistakes and accidents which are hard to train for in real-life. Now you can plan against any circumstances that might happen so your people are ready when they actually happen.
VR is a fully immersive medium which means, training in virtual reality, you can’t facebook , snapchat or sms simultaneously. Trainees focus 100% on the training and don’t even get a chance to complain it’s boring.
Lower costs of training
A simple example. Training technical worker with physical machine in the factory takes a lot of time and interrupts the actual productions process. Thanks to VR – a worker does many-hour training sessions in virtual reality so he is much better prepared when moving to a hands-on experience with the real thing. Training time with a real machine can be shortened to a minimimum with better results.
And let’s face it – usually it is many times cheaper to create a game-like or life-like experience in VR than to build physical training models and dummy equipment.
You probably wonder if VR training does bring any better results than for example watching training videos. We checked and it does. Google’s Daydream Lab designed an experiment to find out just this. They did two versions of barista-style coffee-making training course – one in VR and one on video. The video group needed to go through the course three times (on average) before being ready to try a real coffee-making machine. The VR group needed only two times and then made even less mistakes with the real machine than the video group. https://www.blog.google/products/google-vr/daydream-labs-teaching-skills-vr