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“Okay, now you’re talkin’ my language.” Learning foreign vocabulary and grammar in virtual reality

Just like Drake, quoted in the title of this article, we feel confident about the importance of proper language use. Ultimately it’s words that we use to bond with each other, start the relation, or simply express feelings. Knowing foreign languages helps us to broaden the communication range. It’s the gateway to more people, more wisdom, more stories, and emotions. Why not make it easier for people to get this knowledge?

As you may suppose by now, virtual reality is a way to bring education to people who may not have a chance to take lessons or lectures because of territorial barriers or a simple lack of time. It’s also not cheap to take a language course, especially if we have the ambition to make the best of it, or it’s an uncommon language in the area we live in.

So in what ways can VR come in handy in case we look for an effective and practical language course? That’s exactly what we want to break to you in this article.

smart glass

Virtual reality language learning app – can it help you?


It depends, of course, on the type of application and its substantive content. What are the users looking for? Well, accessible, ready to use, and interactive products that fit their educational expectations, so the ones that match their go-to level of knowledge (or skills, for example training use of grammar in virtual reality).

Now, virtual reality applications can check all those boxes if it’s used correctly. First of all, it’s very important to seek the ones that are not just simulators, mimicking a real-life lesson with the teacher. We can agree that it does not make sense to repeat the patterns that are already in use. If we want to use the great potential of VR, it’s crucial to think about how we want to elevate the conventional learning experience. There are also mobile VR apps that can ensure the accessibility of the experience.

With a programmable 3D world, it should be essential for developers to offer a system that mixes the lifelike experience with helpful features that would stimulate users to remember and understand certain aspects of a given lesson. Maybe there is a UX solution – cards, buttons, points, or panels – that’d make it work even better. After all, the interface should represent the progress and give quick access to chosen modules or specific information, like vocabulary list or grammar table, shouldn’t it?

Virtual reality English learning

– how it works?


Let’s pick an English lesson example – does it make sense to learn interpersonal communication using artificial intelligence or just programmable systems? Depending on the quality of the system and the work put in by the designers, but it does make sense in general.

Think about the possible outcome of this kind of training. Using, for instance, voice recognition module, the application can check your speaking skills in different situations with NPCs (just like in our software made for Rzeszów University),33 or it can also connect you with different people around the world just to give you a chance to talk and learn from each other.

That way, it’s easy to start speaking, which marks the most crucial step for a student – to feel more comfortable with the spoken word. After that, it’s just a matter of practice and proper knowledge that can be regulated by the system giving points or ranking users depending on o their skills.

English – being one of the most popular languages worldwide, can be learned through different types of courses, depending on the purpose. Some may use VR to practice casual English for personal reasons, some might want to learn business English, and some are looking for specific profiles – technical, science, or industry-based version of it.

VR geography application

Virtual reality for teaching – it makes sense


Because why not! With an appropriate LMS system, language courses can be simply conducted and at the same time particular in terms of tracking progress of learning vocabulary and grammar in virtual reality or hinting best solutions, along with the reports on the user scores. Teachers are even able to join students during the course, guiding them in real-time assistance mode.

In contrary to the conventional lessons, which require teachers to simulate different scenarios, the VR system can gimmick very specific situations just so the user can practice needed vocabulary while being immersed and focused on the task.

All in all, we can agree that the VR-based learning possibilities in the third decade of the 2000s do look impressive. It’s both worth trying, as well as worth staying updated on – what the future holds might be even more exciting for human development. For more inspiration, feel free to check our VR/AR services.