The power of augmented reality edutainment apps
It’s easy to assume that primary schooling takes a lot of practice and patience. Working with young minds full of energy and new ideas is probably not for everybody. Young teachers, at the beginning of their professional careers, are usually learning even more than teaching. And there is a lot to digest, we believe.
Children’s perspective is definitely something to look up to. It’s unbiased, loving, and curious. And because of that, education staff must shape it carefully, showing its understanding and support at every step. The selection of tools and technology also makes an important part of the teaching responsibility, especially when there are so many options for teachers to choose from (for example, our team created a widely acclaimed VR game called Trash Rage and is currently working on its augmented reality version for mobile devices).
Let’s take a look at some interesting ideas for primary school education that mix knowledge and fun.
From this article you will learn:
– about the idea behind the edutainment approach to designing products,
– what types of applications can enhance the process of learning basics.
We should begin with the most crucial skill of them all – handwriting. Without this ability, it’s impossible to reach even second or third grade, not to mention any higher levels of education. That’s why additional, entertaining augmented reality systems could support this particular part of learning. This way, students will easier adjust to this new activity.
Let’s say new numbers and letters are being drawn by unicorns or spaceships. Sounds good, huh? Well, it’s actually very true, if only we decide to download an offline-working application called Narrator AR that serves as a supplement to handwriting exercises. It simply recognizes marked papers with the camera app and displays matching animations, rewarding pupils after finishing each task.
Speaking of letters… Getting to know every one of them is children’s first step into the world of language, and it’s followed by the ability to recognize and use them to build separate words quickly. Of course, it’s important grammatically, but it also allows children to write and speak in a more correct and thus understandable way.
Therefore, applications that can introduce different words and basic spelling to young people are wanted even more now, as schools and parents are being more open to new technologies. Products such as Catchy Words change spelling tasks into physically-activating games of collecting letters and putting them in the right order to assemble certain words. Of course, everything is enriched with colorful and playful graphics and animations. Once again – a good case of edutainment technology.
Additionally, some innovative products offer new, exciting AR experiences based on students’ creativity, like drawing and coloring. For example, the Quiver Education app segment, made by QuiverVision company. Using premade coloring cards and mobile application, children can enhance their artistic abilities. After finishing manual work, they can scan the image and see a colorful 3D representation of it, along with some interesting information about the picked drawing’s associated topic.
As you can see, proper software and a regular smartphone camera can turn a paper or handwriting into a much more absorbing edutainment experience. There are many ways for schools and businesses to utilize this piece of technology, and right now, only our imagination marks the limits of possibilities. Thanks for reading!