Gran & the Magic Mineral
– mobile game
Educational mobile game created to promote the region in terms
of spreading knowledge about its geological wealth
Marshal’s Office of Lower Silesian Voivodeship
Lowers Silesia is an extraordinary area in terms of the amounts and diversity of natural resources. One of its kind mining infrastructure and the history of mineral extraction makes an interesting history, worth spreading in order to maintain awareness about the local industry tradition. One of Marshal Office’s targets is to promote the historical qualities of the region.
A creative game inspired by the
atmosphere of Minecraft gameplay
- The Marshal’s Office of the Lower Silesian Voivodeship was looking for an educational application dedicated specifically to young people.
- Based on a story focused on regional mineral production, it was to be a game that would combine complex and interesting gameplay with real knowledge about specific types of minerals and their processing.
- The key element was to propose an original and attractive narrative that would expand the entire gameplay. Throughout the storyline, the app was meant to represent the minerals processing path.
The application shows the world of Lower Silesian minerals from the technical aspects of raw material extraction, through the production process, to the final market.
A game with an interesting story,
appealing to young audiences
- Understanding the cultural and educational importance of this project, we decided to inject a bit of magic into the topic in order to balance the range of technical information.
- So we have prepared an idea for a story about fearless Gran – a nice gnome who is both a hardworking miner and producer of mineral resources.
- In this way, we have received an original story base, ready to be filled with substantive content and gameplay features.
Gathering project assumptions
Defining user journey
Designing the gameplay
Adaptation to target devices
The main character – Gran – is a funny compromise between the fantasy world and futuristic sci-fi, which is also a subtle reference to the authentic qualities of Lower Silesia.
When planning Gran’s work routine, we wanted to show players many aspects of mining (breathing problems, transport logistics, and more) and the types of ore – lignite, coal, copper, sand, silver, gold, salt, uranium, and more. After collecting them, players can use the resources to create alloys and sell them to get the money needed to upgrade mining equipment (mineral detector, air canister, health potion or pickaxe).
Designing the world of Gran, our main goal was to create a wide game world where it is equally important to know the main differences between different types of ore, and to carefully create and trade valuable items to help Gran explore the underworld. This way, the game could live on by the user’s sustained curiosity. We believe that this is essential when it comes to learning through play.
- Success # 1 | Modern way of promoting a region
The project co-financed from European Funds has become an important activity not only for us (as an example of an ambitious approach to the creation of mobile games), but also for the Marshal’s Office, whose aim was to popularize regional values for students and children.
- Succcess #2 | Inspiring story
We have managed to create something that can really deepen their knowledge of the resource economy in Lower Silesia. What’s more, the game has a great and creative continuation in the later announced art competition based on the world of Gran and the Magic Mineral.